NOTES for
"Technology is not enough: A Cybernetic Systems Approach to Teaching and Learning with Technology"
Kevin B Kreitman, Ph.D.
Another perspective: Using technology to help students construct new ways of thinking
There is a trend in education toward so-called discovery learning, which contrasts with the lecture/information delivery model of the traditional lecture-based classroom.
In the traditional model, the focus is on "teaching"—the activities of the instructor as a provider of information. Evaluation of the instructor is based on the clarity and quality of the information delivery, how well organized the presentation is and how knowledgeable the instructor is in the subject area. One weakness in this model is that the student can, at best, learn only as much information as is presented, is not encouraged or assisted in broader or more personalized learning. The focus is on the teaching, not the learning.
In the discovery learning model, the focus is on the student’s construction of his/her own learning. The emphasis is on providing access to resources that the student can explore or experiment with, resulting in some learning experience. In the most naïve form of this model, the provision of the materials and unstructured environment is considered not only adequate, but preferable to having guidance or requirements imposed by the teacher or learning facilitator, who instead provides only positive emotional support and facilitation. In this model, the student learns not only what interests him/her, but probably things which the instructor could not think to teach—the student may go beyond the instructor’s knowledge.
These models have also been applied to learning using new technologies—particularly computing technology.
On the other side of this equation are the challenges facing teachers in traditional learning environments? Problems typically faced in a classroom, which must be overcome in order to provide a reliably positive learning experience for most students, include: Management of variety in the classroom (learning styles, experience levels, learning needs); evaluation of student performance, and calculation of grades; student expectations and desires (certainty and comfort level); encouraging outstanding levels of learning, challenge; and helping students to exceed the limits of the instructor’s knowledge. The following material is focused on the mature learner, in a post-secondary school environment, and may or may not apply to the primary through secondary school age group. Here, I report on a course designed to meet computer literacy and computer based quantitative reasoning requirements at the undergraduate level of a major university.
The course in question, "Computer Fundamentals," was taught each semester from Fall 1985-Spring 1988 at a State University. Ten sections of 25 undergraduate students participated each term in this class which was designed to fulfill both the General Education quantitative reasoning requirement, and new computer literacy requirements. Students from every school and department in the university were enrolled: Humanities, Social Sciences, Natural Sciences, Engineering, Fine Arts, Education, and Applied Arts and Sciences. The nominal strategy of the course, Cybernetics 005 was to teach basic microcomputer operations, spreadsheet, database and rudimentary procedural programming skills.
The course was taught by instructors from several departments from both the Social Sciences and Education Schools. People using the "discovery" method approach taught at least 2-3 courses each term, and 5-6 sections were taught by using the "traditional information delivery" approach. The remaining two sections were taught using the design described below, and was based on principles of cybernetic systems (CybSys). This approach has come to be called the San Jose Method.
All classes used the same textbooks, equipment (a combination of IBM-PCs and Apple computers), the same software options, and the same classroom and lab facilities and lab tutorial support. For three out of the six semesters this course was run, the sections also used a common final exam, designed to test (in a traditional written manner) the material that all the instructors agreed was essential for students to have gained proficiency in. These finals were graded according to a common key, and the grades and distributions reported by class section. The section numbers and instructor identification was removed, and the results for each section were tabulated and reported back to all instructors, so an anonymous comparison of class performance could be made.
Create an active environment and infrastructure in course policies, procedures, and evaluation which encourages the behaviors which support maximum learning and high baseline performance under conditions of high variety. The essentials: Eliminate rewards for competition; encourage cooperation. Use problem based projects (so they incorporate new ways of thinking along with skills development), with encouragement for students to apply their learning to personally or professionally important content. Use mistakes as a learning opportunity, and do not penalize less than perfect performance. Do not reward the failure to take risks. Use criterion-based evaluation, and set performance expectations high. Allow students a variety of opportunities to learn--lecture presentations, working sessions, and individual sessions using peer assistance where possible.
The method addresses the problems of classroom learning in the following ways:
1. Management of variety in the classroom (learning styles, experience levels, learning needs)
2. Evaluation of student performance, and calculation of grades
3. Support student expectations and desires (certainty and comfort level)
4. Encouraging outstanding levels of learning, challenge
5. How to get students to routinely exceed the limits of the instructor’s knowledge
6. Avoid overburdening the instructor
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