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Derek Powazek: Design for Community
permalink #0 of 77: Linda Castellani (castle) Thu 15 Nov 01 10:52
permalink #0 of 77: Linda Castellani (castle) Thu 15 Nov 01 10:52
Derek Powazek has emerged as a leading web designer and web community evangelist, and his just-published book, _Design for Community_, is a clueful exploration of the convergence of the two. Derek began his career three months out of college, working production at HotWired, where the flames of his new-media enthusiasm were stoked, then dampened as HotWired grew and foundered. After a year at HotWired Derek literally jumped into the fray, i.e. fray.com, a site devoted to digital storytelling, which inherently evolved as an online community presence and a compelling side project that is still Happening. A few months later Derek moved to Howard Rheingold's visionary web community/business, Electric Minds, then to vivid studios, where he worked as art director for Nike's web sites. It wasn't long, though, before Derek set about freelancing and establishing a reputation as the most informed and intuitive of web designers. His understanding of the World Wide Web's essential combination of technology with human (and humane) interactivity informs the chapters of _Design for Community_, a book which stands alongside Cliff Figallo's _Hosting Web Communities_ and Amy Jo Kim's _Community Building on the Web_ as essential for web professionals who want to grasp the inherent character of the Internet, which is in its role as a platform for interactivity, collaboration, and community-building. Derek's book, as its name implies, approaches online community from a design perspective, discussing the impact of site interface and architecture on community interactions. At the end of each chapter, Derek includes a discussion with an expert, such as Steven Johnson of Feed and Plastic, Rob "Cmdr Taco" Malda of Slashdot, and Howard Rheingold, author of _The Virtual Community_ and leader of Howard Rheingold Associates. Derek's own web sites include, in addition to the story telling site fray.com, fray.org (site for the fray organization, which is a physpace extension of the fray site), kvetch.com ("an experiment in randomized, pseudo-interactive, confessional, oracle-ish, bitching and moaning"), and his personal site at powazek.com. Leading the discussion is Jon Lebkowsky, cohost of inkwell.vue and CEO of Polycot Consulting L.L.C. Jon was cofounder and CEO of one of one of the first virtual corporations, FringeWare, Inc., an experiment in Internet-based commerce and community. He performed consulting and contract work for companies such as Electric Minds and HotWired before joining Whole Foods Market in 1997 as a leader in the development of their Internet, intranet, and ecommerce initiatives in his role as Director of Web Technology for WholePeople.com. A skilled communicator, he has written about technology for publications such as Wired Magazine, Mondo 2000, 21C, Whole Earth Review, Fringe Ware Review, and the Austin Chronicle. Please join me in welcoming Derek and Jon to inkwell.vue!
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permalink #1 of 77: Jon Lebkowsky (jonl) Thu 15 Nov 01 11:14
permalink #1 of 77: Jon Lebkowsky (jonl) Thu 15 Nov 01 11:14
Hi, Derek! I've enjoyed reading your book and looking through your various web projects while preparing for this jam session... I was wondering about the genesis of _Design for Community_. How did you decide to write a book, and (something I always wonder) - is the book you wrote the book you *expected* to write?
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permalink #2 of 77: Derek M. Powazek (dmpowazek) Fri 16 Nov 01 00:06
permalink #2 of 77: Derek M. Powazek (dmpowazek) Fri 16 Nov 01 00:06
Hi Jon! We meet again. Has it really been four years since me (http://www.abbedon.com/electricminds/html/bodies_floyd.html) and you (http://www.abbedon.com/electricminds/html/wwj_bio_jon.html) did the Electric Minds boogaloo? Wow. I've always wanted to write books, but I never imagined I'd write a tech book. So I never went out looking for a book deal ... but it came looking for me. I started speaking at web conferences in 1996. At that time, there weren't that many people who could talk the talk, and a whole lot of people who wanted to listen (pretty much the inverse of today). So I found myself addressing rooms of hundreds of people about such fascinating topics as tables in HTML 1.1 and cross-browser coding techniques (back then "cross-browser" meant that it works in Netscape 1.0 and Netscape 1.1). In 1999, I was invited to speak at the Web Design and Development conference, but I was tired of talking about all the same old stuff. So they asked me, "Well, what do you want to talk about?" I thought about all my work on the web, both the professional and the personal, and realized that it was all tied together by a single thread: All the sites were about getting users to talk back. So I wrote a proposal for a talk called "Design for Community," where I could share the lessons I've learned the hard way. How do you design spaces that encourage positive user participation? How does color influence the tone of the conversation? Where should you put the post button? The talk was a success and got high ratings, so I did it more and more. I gave the talk at a few different conferences (including South by Southwest and Web 2000). Meanwhile, New Riders was starting a new initiative - web books by people who'd been working in the web for years (see Zeldman and Shedroff). They knew they wanted a book on community, and when they started looking for someone to write it, they found me. I took the basic outline of my talk and exploded it into the major themes - intimacy, barriers to entry, commerce, etc. - and sent it to them as a proposal. They bit. And nine months later, I had a bouncing baby book!
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permalink #3 of 77: Jon Lebkowsky (jonl) Fri 16 Nov 01 06:30
permalink #3 of 77: Jon Lebkowsky (jonl) Fri 16 Nov 01 06:30
Your definition of web communities in the book says: Web communities happen when users are given *tools* to use their *voice* in a *public* and *immediate* way, forming *intimate relationships* over *time*. There are sites that are interactive without necessarily forming communities - I'd like to talk about the difference. In terms of strategy, and I mean both social and design strategy, how do you think about this? If you feel that the interactions at a site will form community over time, what impact does this have in the planning stages? What are some of the tools you mention?
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permalink #4 of 77: Derek M. Powazek (dmpowazek) Fri 16 Nov 01 11:49
permalink #4 of 77: Derek M. Powazek (dmpowazek) Fri 16 Nov 01 11:49
Interesting stuff, Jon! The definition of "community" is one of those concepts that no one agrees on, and thank goodness, because it pushes us into some interesting conversations. The definition I came up with for the book (http://designforcommunity.com/display.cgi/20010808434) was my attempt to set the definition in a context that made sense for the book. Of course there are sites that are interactive (another word with definition difficulties, but in this context let's just say it means that users can alter the site in some way) that don't form communities. I can sell my camera on eBay without forming lasting relationships. But, then, there are people who *do* form lasting relationships there. In the end, community affiliation is a *personal* decision. One person's social lifeline is someone else's pile of cgi scripts. In the end, the only definition of community that matters is a personal one. When asked to define obscenity, Supreme Court Justice Potter Stewart said, "I know it when I see it." That's a little bit like the definition of community: "I know it when I *feel* it." So then the question becomes: What kinds interactions tend to engender the formation of community feelings? (I just love the word "engender" - I had to edit it down in the book because I used it too much.) That's where the rest of the definition above comes into play. "Tools" means that the users are given power they can use, and giving them that power means trusting them, and trust is one of the basic building blocks of relationships. "Voice" means personal expression. In the book I talk about the power of personal storytelling to encourage positive community interactions (a lesson I learned quite well at {fray} www.fray.com). What impact do these things have in the planning stages? Frankly, most of the work goes into the people, not the technology. If you're going to start a site with community features, you'd better be prepared to truest your users, to give them those tools, to be unafraid of seeing them use their voice on your site. In can be scary, for sure, but it can also be incredibly rewarding.
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permalink #5 of 77: Jon Lebkowsky (jonl) Fri 16 Nov 01 13:35
permalink #5 of 77: Jon Lebkowsky (jonl) Fri 16 Nov 01 13:35
Before we go futher into the book, could you talk a little about the genesis of your career? I just re-read 'Stoked,' and it certainly took me back in time... I sometimes wonder what the Internet would be today if not for 'Wired' and 'HotWired'...
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permalink #6 of 77: Derek M. Powazek (dmpowazek) Fri 16 Nov 01 14:15
permalink #6 of 77: Derek M. Powazek (dmpowazek) Fri 16 Nov 01 14:15
Sure! Step into the wayback machine with me.... I graduated from UC Santa Cruz in 1995 with a major in Photojournalism. In college, I ran an alternative newspaper and, actually, did the first web-based thesis at UCSC (http://arts.ucsc.edu/derek/gallery). I put it on the web to try to make a connection between the images and the stories about them - what better way to connect the two than hypertext? After graduating, I went to work at HotWired, which, at the time, was just about the coolest site out there (for me, anyway). My 15 months there were a trip (http://fray.com/work/stoked/) a harsh introduction to the realities of post-college life, and a precursor to the dotcom madness we were all descending into. In hindsight, it's easy to see how I was destined to fall. College is about idealism. Working for a living, at any company, is not. (At least, not completely. Being a productive member a team, for example, is more important.) So I redirected my idealism and enthusiasm for design, storytelling, and community into personal projects. I started {fray} (http://fray.com) during this time, and it's still going strong today. {fray} has given more to me than I ever imagined. I was laid off in early '97, and it was the best thing that ever happened to me because I got to go work with Howard Rheingold and Abbe Don at Electric Minds. I took over producing the Edge Tech section, a job that was previously being done by Howard, so you can imagine my desire to do well. I started following in his footsteps then, and, in some ways, I still am. (And there are so many of them to follow!) Since then I've been mostly working freelance, except for brief stints as a Managing Editor of a (now defunct) company in Amsterdam and a Creative Director of Pyra (the makers of Blogger <http://www.blogger.com>, which I designed). Last year I left Pyra to work on the book fulltime, which pretty much brings us up to now. I feel very lucky that I've gotten to work with so many brilliant freaks over the years. It gives me hope.
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permalink #7 of 77: Jon Lebkowsky (jonl) Fri 16 Nov 01 14:48
permalink #7 of 77: Jon Lebkowsky (jonl) Fri 16 Nov 01 14:48
Given our context, we should address your comments about the WELL in chapter 2, where there's an implication that the WELL lost steam after the emergence of the World Wide Web and the development of increasingly sophisticated interfaces for virtual 'places' in cyberspace, as well as the proliferation of sites attempting online community in some form. However the WELL has survived well over a decade. Could you expand on your comments? Why do you think the WELL has survived when so many other community platforms have disappeared? What are the critical factors in holding a virtual community together?
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permalink #8 of 77: Robyn Kalda (robyn-kalda) Fri 16 Nov 01 20:14
permalink #8 of 77: Robyn Kalda (robyn-kalda) Fri 16 Nov 01 20:14
>Web communities happen when users are given *tools* to use their *voice* in a *public* and *immediate* way, forming *intimate relationships* over *time*. I really like the focus on relationships and voice in your definition. My example of things that aren't web communities are the "talk back" areas a number of newspapers have (e.g. http://discussion.canada.com/user/forums.asp?PID=136) -- they *try* to make them community-like, but IMHO they fail because they lack the "relationship" element. It's all about drive-by postings and shouting at the other guy. Much of my work has involved web communities limited to women, and I've noticed a tendency for private, closed, or anonymous spaces to be more appealing to many women. Can you comment a bit more on what you mean by "public" in your definition? (Not to distract from Jon's questions in #7!)
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permalink #9 of 77: Nancy White (choco) Sat 17 Nov 01 15:57
permalink #9 of 77: Nancy White (choco) Sat 17 Nov 01 15:57
(holding back questions till you get a chance to answer those!)
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permalink #10 of 77: Ari Davidow (ari) Sat 17 Nov 01 18:01
permalink #10 of 77: Ari Davidow (ari) Sat 17 Nov 01 18:01
(also ready to pile on. it's quite a good book!)
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permalink #11 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 01:08
permalink #11 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 01:08
Hi Nancy and Ari! Sorry to keep you waiting. Jon, it only took you seven posts to get to my one mention of the Well? ;-) Okay. Let's talk about The Well. No, Actually, let's talk about my book. Remember, Design for Community is a book written about virtual communities in the year 2001, primarily for designers. My most important lessons to people designing community spaces are: use content, and interlink that content with the community functionality. Because doing so makes them both stronger. Now let's look at The Well. There is no content, besides what we post. So there's no interlinking from content to community. And, frankly, there's no design, either. The web interface is spartan (to be kind), and there's no real design to be considered in Picospan. But The Well works. And of course it does! Smart, devoted people make this place unlike any other. So my advice to those who've come after you is: Don't try to be The Well. It already exists. And you couldn't repeat the magic circumstances that have made this place what it is. So, no, I don't think the Well "lost steam" with the advent of the web. But I do think that taking the formula that made the Well a success and trying to reproduce it on the web, now, is bound to fail. Community functionality on the web is everywhere - it takes more than an empty set of tools to create a thriving community. That's where content and design come in. Make sense?
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permalink #12 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 01:20
permalink #12 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 01:20
Robyn asked: Can you comment a bit more on what you mean by "public" in your definition? Just that the tools the user is given to use their voice can alter the site in a way that everyone can see. In other words, a feedback form that emails the editor your reaction to a story isn't a community feature. But a form that posts your reaction publicly to the community is. Get it? It's all speaking in generalities, but, then, that's what definitions do. The only definition that truly matters is your personal one.
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permalink #13 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 01:23
permalink #13 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 01:23
Also, I wanted to encourage anyone just joining us now to take a spin through the site for the book. There's lot there: excerpts from the book, new essays, and, of course, a conversations area for discussions on designing community spaces online. http://designforcommunity.com
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permalink #14 of 77: the Angela Lansbury of guys (draml) Sun 18 Nov 01 08:53
permalink #14 of 77: the Angela Lansbury of guys (draml) Sun 18 Nov 01 08:53
Hi Derek, pleased to get to 'meet' you here. Since the subject has come up: I've been to the site a number of times, and recommended it (as well as the book) to a number of people as it seems to juggle a number of aims all at the same time: as an advert for the book, a support site for readers, and as an example of the book's own best practice advice. In that last category, how do you think it rates as a community site by the criteria in the book? Indeed, how much do you want it to be a 'community' in the full sense? What would you like to do with the site to take it further? Since I'm also happily plundering the book *and* the site for inspiration for a site of my own, I was also wondering what you thought of the software that you're using to run the current version of the site on (which I believe is available for use by non-profits).
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permalink #15 of 77: Jon Lebkowsky (jonl) Sun 18 Nov 01 08:56
permalink #15 of 77: Jon Lebkowsky (jonl) Sun 18 Nov 01 08:56
Your point's clear about the WELL, that it's not a model for contemporary community. I find myself wondering where the WELL would be today if it hadn't added a web interface... or if it had abandoned the command-line interface altogether. Re. your comment "it takes more than an empty set of tools to create a thriving community. That's where content and design come in." You've practiced what you preach in creating your own sites, beginning with the fray. You focus quite a bit on "digital storytelling," which is a label that's popped up a lot since '97-'98 to describe a fairly simple concept, putting personal stories online in some form. Can you talk about digital storytelling from your perspective, and say a bit about how it relates to the evolution of online communities?
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permalink #16 of 77: Jon Lebkowsky (jonl) Sun 18 Nov 01 08:58
permalink #16 of 77: Jon Lebkowsky (jonl) Sun 18 Nov 01 08:58
(<draml> slipped in while I was posting.)
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permalink #17 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 12:06
permalink #17 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 12:06
Hi draml -- On the site, yeah, I think it's pretty good, and we're working to make it better all the time. The conversations have that beginning spark of life, but it's still at the early stages. So far, no conversation has really exploded with activity. But they all grow slowly, thoughtfully, which is a good thing given the subject matter. On the software that runs the site, I love it. It's written by my friend Ben Brown. I'm using a customized version, but the 1.0 is freely available here: http://www.brandbenbrown.com/display.html/discuss It's definitely early release stuff. There's no admin system, and some really obvious features it needs. But it's simple, powerful, and very flexible. In my book, I devote a chapter to tools (http://designforcommunity.com/display.cgi/200109281420). The important thing to realize, says me, is that every piece of software comes with limitations. The trick is to use the one that's limitations get in your way the least. And, often times, the best way to do that is to code your own. As always, it depends. ;-)
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permalink #18 of 77: Alan Turner (arturner) Sun 18 Nov 01 12:58
permalink #18 of 77: Alan Turner (arturner) Sun 18 Nov 01 12:58
One of the more interesting things in the book (to me, anyway) was how the graphic style of a site encourages or discourages participation. Having designed real-world things like plazas and food courts, I can see how that could be, but your observation was an eye-opener. "You want to find out about woodworking, you go to woodworking.com, and who cares about the color scheme?" is what I'd always figured. I suppose part of that thinking comes from the days when you'd go to alt.rec.woodworking for that kind of thing. I was wondering if you see any sort of a "generational" difference between how different people approach online communities. Not so much generational in terms of age, but generational in terms of whether people started using the internet before or after graphical browsers.
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permalink #19 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 13:11
permalink #19 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 13:11
Jonl asked about the connection between digital storytelling and virtual community. Good, very good, really good question. The fuzzy area between the two is where I think I'm happiest. It's rich territory for many reasons. There's the human need to tell stories, which ranks up there right next to eating and sleeping and, um, other root desires. I believe that it's our need to share stories that created every major media in the history of man. Books. Newspapers. Television. The web. They're all drawn from that same well (ahem) - the desire to share our stories. So, if your goal is to create a virtual community, and you need content to bring people together and create common ground for discussion, what better material could there be than personal stories? There is no more effective social glue. Let's play a game. Read each line below and pause, considering your initial emotional reaction: ONE: President Bush is so clearly pursuing the wrong goals in the Middle East, he's going to get us all killed. TWO: When I was on grade school, I had such a crush on Bethany Adams. I still remember where she sat in home class. How would you react to each? I've found that, in community settings, the tone of the initial piece of content (first post, news story, whatever) sets the tone for all the responses, and the responses tend to amplify with each one. Start off with hard facts and aggressive opinions, and you'll get that repeated back to you with ten times the force. But start off with a personal experience, a memory, a STORY, and you'll get more personal stories repeated back to you, each one more stunningly revealing than the last. In a nutshell, that's the formula I stumbled upon with {fray} (www.fray.com). But it's not limited to personal art projects. Any site that solicits user posting, from the Well to Amazon, will see that same amplification of the initial content. That's just one way personal stories are powerful....
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permalink #20 of 77: Gail Williams (gail) Sun 18 Nov 01 13:17
permalink #20 of 77: Gail Williams (gail) Sun 18 Nov 01 13:17
Interesting. Reminds me of the approach kd & sweeney took to restarting the unclear conf after a former host torched it many years ago, asking for an intro from the participants and a particular kind of story from each. In some settings with some storytellers it can be a magical approach.
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permalink #21 of 77: Ari Davidow (ari) Sun 18 Nov 01 13:35
permalink #21 of 77: Ari Davidow (ari) Sun 18 Nov 01 13:35
The storyteller approach also reminds me of why I got online in a big way in the first place--it was posting an article to a local SF BBS and discovering that people read and commented on it. Been trying to fuse those things ever since. Most recently, it's been my distraction and laziness--tools are definitely there. The question/point I wanted to make, though, is that your book really focuses on the idea that individuals who are doing their own websites can add community features--it isn't something big and massive, necessarily. You don't have to start the WELL or Electric Minds to create online community, any more than you have to create a whole subdivision. I'm not sure how explicit you make it in the book, but I also sense that a lot of community tools now are smaller things that can be linked together. You don't need to license WebX or Prospero, you can add smaller things which you might even (as you just mentioned, and as you cover in the book) have written yourself, or by a friend. So, community tools are now something that individuals can use for themselves to make their friends more at home, not just something that requires a whole conferencing system, a conferencing manager, a host and/or volunteer system, etc. (although you may get there, or want to get there).
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permalink #22 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 15:25
permalink #22 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 15:25
Alan -- I *definitely* think there's a generational difference. You can see it in the Well itself - ask any old-timer what they think of Well Engaged. ;-) I'm 28. Not that old. But I remember when VCRs and answering machines and cable TV first came out. I remember using First Class to connect to a San Francisco BBS. I remember telnet and emacs and modems that you had to stick a phone onto. I remember green text on black windows and typing "mail soandso" to send them email. All that and walking through the snow uphill both ways yadda yadda. ;-) But today, people are growing up with an expectation of virtual interaction. *Of course* you can send email to a phone. Of course you can page someone when they're walking in the wilderness, get directions to the movies and buy tickets from home, instant message from the toilet. And of course you can read a story in the newspaper and email the author to tell them what you think. Of course that newspaper is on the web and, of course, you can talk with your fellow readers there. Does this kill some of the novelty? Yes, and thank God. Once we can get past the "specialness" of "virtual community," then we can get down to just dealing with the community part, with an expectation that every community comes with virtual and real counterparts. And does this make for more savvy, and more demanding users? Absolutely. And hooray for that. They're the ones that are going to push us forward.
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permalink #23 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 15:38
permalink #23 of 77: Derek M. Powazek (dmpowazek) Sun 18 Nov 01 15:38
Ari said: "So, community tools are now something that individuals can use for themselves to make their friends more at home, not just something that requires a whole conferencing system, a conferencing manager, a host and/or volunteer system, etc." Amen! In the community biz, we like to discount the importance of tools. It's not the tools, we say, it's the people, the structure, the content, the design, the rules, the administration, la la la. But, really, the tools are central. The tools are the air a community needs to breathe. Carbon. The most basic building block. All those other bits make the difference between raising a community and creating a zoo. But, still, no tools, no life. So as the tools get easier, more sophisticated, and less expensive, virtual communities blossom more and more. Right now there are a ton of absolutely free, totally amazing tools out there. Besides what I use at DfC, there are a number of excellent hosted tools (groups.yahoo.com, communityzero.com), web applications (blogger.com, groksoup.com), and freely downloadable applications (slashcode.com, scoop.kuro5hin.org, drop.org/node.php?id=411, noahgrey.com/greysoft). The last few are especially exciting. Those open-source engines are every bit as powerful, if not more so, as the Prosperos and WebXs out there. And they're free. And there are support communities around them to help you on your way. You just have to be comfortable downloading, installing, and customizing them. But, in the end, there are options for every site now, big and small. And that makes this a very exciting time.
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permalink #24 of 77: Jon Lebkowsky (jonl) Sun 18 Nov 01 20:44
permalink #24 of 77: Jon Lebkowsky (jonl) Sun 18 Nov 01 20:44
Derek, a couple of ideas for this discussion... 1) Zero in on blogger, since as the designer you're intimate with its capabilities, and say a bit about the community potential of weblogs, especially with the kinds of tools that blogger provides. 2) If you don't mind workshopping a bit, perhaps some of our participants can point to some community sites that pique their interest in some way, or that they're involved with, and we can discuss interface and tools, exploring what's particulary effective (or not).
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permalink #25 of 77: Brian Slesinsky (bslesins) Sun 18 Nov 01 21:09
permalink #25 of 77: Brian Slesinsky (bslesins) Sun 18 Nov 01 21:09
Hey Derek, long time no see. What community sites have you seen lately that particularly impressed you?
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