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permalink #26 of 77: Eleanor Parker (wellelp) Mon 19 Nov 01 05:37
permalink #26 of 77: Eleanor Parker (wellelp) Mon 19 Nov 01 05:37
Howdy, I'm brand new to online communities, and fascinated with the whole concept. (It looks like your book is in my near future!) What are the economics of online communities going forward? How much are people willing to pay to be part of an online community? Is there any profit potential, and if so, what is it?
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permalink #27 of 77: Nancy White (choco) Mon 19 Nov 01 18:28
permalink #27 of 77: Nancy White (choco) Mon 19 Nov 01 18:28
I want to slip back to the interface, Derek, because I'm very interested in what online interaction design really means. For examplke with the generational comment. I suspect there are other factors than the greyness of our hair. How we respond to visual stimuli, our ability to read print on a screen (vs printing on paper), our learning styles and attention spans. We can design to accomodate some of this, or we can ignore these differences (depending on our audiences, our willingness, blah blah blah). So perhaps some people are more suited to this life online than others. What effect does this have for folks who are not suited to the online life as it now exists? Are we creating an insular online group and leaving others out of it? Does this matter? Can we design to include more?
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permalink #28 of 77: Derek M. Powazek (dmpowazek) Mon 19 Nov 01 22:45
permalink #28 of 77: Derek M. Powazek (dmpowazek) Mon 19 Nov 01 22:45
Jonl asked two things: 1. On Blogger. I love Blogger. I was lucky to work as creative director of Pyra, Blogger's parent company, for a brief stint before I wrote the book. Blogger is great because it does one thing real well. It gives you a box, you type in the box, hit a button, and your words appear on your own site. No one had done that before, and still no one has made it so easy. But personal expression is just one piece of the community puzzle. It's a great starting point, and it's stunning how quickly a personal blog can become a focal point for a community. But for that community to blossom, it needs a way for the readers to publicly write back. (I write about this more in Chapter 12: Beyond.) There are several tools that people have come up with to meet this need, but they're all "after market" additions to Blogger. Other blogging applications come with those features built in. A default install of Greymatter (www.noahgrey.com/greysoft) or Movable Type (www.movabletype.org) has comments enabled. Once it's going, if you're posting on a regular basis, eventually you'll build an audience, and eventually they'll want to talk back. Poof! You've got a small, personal, digital community. That's what's happened on my personal site (www.powazek.com/log) and it constantly astounds me. There, my mom has wound up in conversations with my friends about the Jewish holidays. My sister posted when I mentioned her working in the world trade center after the attack. It's a small gathering, very limited, but it's a certain beautiful kind of community. 2. On workshopping. Sure! If anyone has a url they want to throw out for discussion, go for it! But I'd ask that the poster reveal their role in the project (creator, designer, member, passerby), so I can make sure I don't inadvertently hurt anyone's feelings. ;-)
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permalink #29 of 77: Derek M. Powazek (dmpowazek) Mon 19 Nov 01 22:53
permalink #29 of 77: Derek M. Powazek (dmpowazek) Mon 19 Nov 01 22:53
And hey! Hi Brian! I feel like I'm in a web-based version of "This is your life." (Brian and I worked at HotWired together in the bronze age.) Brian asked, "What community sites have you seen lately that particularly impressed you?" When I worked for a pizza joint in High School, I completely stopped eating pizza. As you might imagine, after writing a book on online community design, I got a whole lot harder to impress. (I'm happy to say, though, I did not give up on them, and I got over the pizza thing long ago.) I wrote an essay a while back for DfC after seeing an interesting connection between some new web projects. Check out the essay for all the details: http://designforcommunity.com/display.cgi/200107301952 In short, I think that more and more web projects are just assuming a set of community functions from the outset, and I love that. Instead of having a special section called "community" tucked off in a corner somewhere out of the way, these projects are all about fostering community interactions across the whole site, and offline altogether.
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permalink #30 of 77: Derek M. Powazek (dmpowazek) Mon 19 Nov 01 23:07
permalink #30 of 77: Derek M. Powazek (dmpowazek) Mon 19 Nov 01 23:07
Eleanor asked: What are the economics of online communities going forward? How much are people willing to pay to be part of an online community? Is there any profit potential, and if so, what is it? Well, since you posted that here, I can assume that you're paying for the privilege, yes? Right there, that puts you in the minority. It's a difficult proposition: "Pay me a monthly fee so that you can post your valuable thoughts to my site." Say what? I've never run a for-pay site, so I'm honestly not sure how well it works. The Well can do it, because they've built a critical mass over the years, and because they started before the web with all its free expectations. Table Talk can, hopefully, do it, but only because they were free for so long and so many people don't want to go without it. But to start a subscription-based community site now would take something special. Something you could offer users (buyers) that they couldn't just go get elsewhere. And that's a pretty tough sell nowadays, because sites with free community functionality are everywhere. Of course, subscriptions aren't the only model. Matt Haughey just instituted TextAds on his community site, MetaFilter (www.metafilter.com). Users can buy small text-only ads that show up randomly on the home page. It only costs ten bucks to start, and the clickthrough rate is much higher than traditional banner advertising. (Full disclosure: I consulted with Matt on TextAds.) It works there because many of the community members have websites that they want the community to visit, and MetaFilter has a strict no self-linking rule in the content (you cannot link to a site that you made from the home page). So the ads fill a need in the community, and give the community a way to help support the site financially, and it's all completely optional. And it works! Matt is earning enough to pay rent in San Francisco from the TextAds, which is nothing to scoff at. I think community-friendly revenue models like this are where the exciting stuff will happen, not in subscriptions or blunt force advertising. But, then, I run half a dozen sites which don't make any money, so take that for what it's worth. ;-)
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permalink #31 of 77: Derek M. Powazek (dmpowazek) Mon 19 Nov 01 23:20
permalink #31 of 77: Derek M. Powazek (dmpowazek) Mon 19 Nov 01 23:20
Nancy astutely asked: "So perhaps some people are more suited to this life online than others. What effect does this have for folks who are not suited to the online life as it now exists? Are we creating an insular online group and leaving others out of it? Does this matter? Can we design to include more?" Interesting you should say that, because I just posted two excerpts from Chapter 8 of DfC (www.designforcommunity.com/display.cgi/200111182353), which is all about Barriers to Entry. But I didn't include the beginning of the chapter in the excerpt, which is the most relevant part. I started with a quote from Brenda Laurel: "It's important to remember that just as a community includes some people, by definition it excludes others. All healthy communities have boundaries that are self-enforced through a variety of means, from informal social pressure to formal expulsion. Communities cannot function well without some means of exclusion." - Author and interface pioneer Brenda Laurel, from "People, Communities, and Service: Shaping the Future of the Internet," a keynote speech given at GovNet '99. I would say that, if someone doesn't like reading on a monitor or typing on a keyboard, there's not a whole lot we can do to include them in a virtual community. We should do what we can, of course. We should design spaces that are friendly, that have clear and consistent navigation, that welcome new users and provide help mechanisms where needed. We should listen to the feedback we get and try to improve over time. We should try. But none of us should be under the impression that we're building spaces where everyone will belong. Indeed, it is the nature of communities to have a boundary between in and out, and that boundary is the barrier to entry. How we place that barrier is very important (which is why I devoted a chapter to it) - how we place it, enforce it, and adjust it over time sometimes says more about a community than any help document.
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permalink #32 of 77: Jon Lebkowsky (jonl) Tue 20 Nov 01 04:18
permalink #32 of 77: Jon Lebkowsky (jonl) Tue 20 Nov 01 04:18
That point speaks to an issue of 'electronic democracy,' incidentally... given that there are inherent barriers to access, the Internet has not been quite the facility for democratic ferment that some of us expected early on. (Speaking as a sadder but wiser democratic activist...) Extending the discussion of economics: I was personally involved in the development of a community platform associated with an ecommerce site, and one thing we found was that, as customers, participants were talking to us, but not to each other. In that context the tools we were providing enabled a rich dialog between customer and company, but never quite became what I would call "community." If we had been around longer and experimented more, especially by creating non-virtual community events, I've wondered if we would've evolved greater sense of community. What are your thoughts, Derek, about deploying community applications in commercial contexts?
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permalink #33 of 77: the Angela Lansbury of guys (draml) Tue 20 Nov 01 04:19
permalink #33 of 77: the Angela Lansbury of guys (draml) Tue 20 Nov 01 04:19
Hi again, I think one of the most useful things I got out of the book was having my conception of a 'community' turned around. I'd always basically thought of a forum/community as a big message board - like The Well, Table Talk, CompuServe forums, etc. But try putting that onto a small site and the separation of community from content just leaves the tumbleweeds rolling through what you hoped to be your busy virtual town hall. I love the solutions you've come up with to tie them together to encourage conversations out of the content, and the tools (I like Moveable Type myself) that enable this. When you started down this road, did *you* think of these sites (such as {fray}) as community, and is that what you were aiming for - or did it sneak up on you, a serendipitous discovery? I detect a certain ... antipathy towards UBB and its ilk. You'll probably diplomatically say that "they have their uses in the right situation," but would I be right in thinking that's an approach that would never appeal to you personally? As a URL to workshop, can I suggest the new BBC Online site, which is doing quite a bit of promotion for its new message boards ("Communicate!" is now a central link on most BBC pages). I wondered what you thought of the implementation, whether you think it will be a success, etc. (As for my involvement: just an interested passerby). The link is <http://www.bbc.co.uk/communicate/>
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permalink #34 of 77: Robyn Kalda (robyn-kalda) Tue 20 Nov 01 08:53
permalink #34 of 77: Robyn Kalda (robyn-kalda) Tue 20 Nov 01 08:53
Derek said: But none of us should be under the impression that we're building spaces where everyone will belong. My small side-comment: ...we don't do this offline, either. Not to dismiss access as a problem (and I most definitely do not -- I've done some work in that area, and it's vital), but no place is for absolutely everyone.
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permalink #35 of 77: Jon Lebkowsky (jonl) Tue 20 Nov 01 09:01
permalink #35 of 77: Jon Lebkowsky (jonl) Tue 20 Nov 01 09:01
That's not completely correct, though. There is the case of 'the commons,' defined as a public space open to all, and I think we're saying that this is difficult to achieve in cyberspace.
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permalink #36 of 77: Robyn Kalda (robyn-kalda) Tue 20 Nov 01 09:14
permalink #36 of 77: Robyn Kalda (robyn-kalda) Tue 20 Nov 01 09:14
Or in the offline world. I've never seen a "commons" of any kind (online or off) subjected to a gender lens analysis, for example. But this is a bit off-topic and perhaps should be discussed elsewhere. I think we can probably agree that spaces that *really* are open to all, and where all feel welcome, are damnably hard to achieve in general.
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permalink #37 of 77: Jon Lebkowsky (jonl) Tue 20 Nov 01 17:52
permalink #37 of 77: Jon Lebkowsky (jonl) Tue 20 Nov 01 17:52
Not off-topic at all... the concept of 'community' and the sense of the commons are clearly related, especially when you talk about degree of inclusivity and community scale. The Brenda Laurel quote acknowledges that barriers are inherent, because a community is defined by relationships that will be inclusive of some and exclusive of others. Both the democratic ideal and the idea of a 'commons' or public space emphasize the inclusive. Ideally everybody participates, everybody has access. Practically speaking, as you say, this rarely occurs, and in online communities, as Derek points out, barriers are not necessarily a bad thing. But I think it's important to see the spectrum of thought about online interactions, from folks who espouse online democracy and universal access, to folks whose projects/communities are more limitedin scope. So design for a 'commons' or a fairly eclectic space would be different, and have a different sense about 'barriers,' than a design for a community based on a singular affinity... no?
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permalink #38 of 77: Doug Hess (dougrhess) Tue 20 Nov 01 19:45
permalink #38 of 77: Doug Hess (dougrhess) Tue 20 Nov 01 19:45
I'd been interested in any thoughts you have on what causes some activist websites to take off and others to not. I've heard some amazing stories, some true even!, about people suddenly getting a site to take off.
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permalink #39 of 77: Ari Davidow (ari) Wed 21 Nov 01 11:30
permalink #39 of 77: Ari Davidow (ari) Wed 21 Nov 01 11:30
Derek, I was struck by the fact that you seem to approach community- building from the perspective of a storyteller. You've also mentioned working with Abbe Don, who also comes at interface design from the perspective of a storyteller. Can you speak at all to how storytelling influences your sense of community design, or how it influences your sense of how to create a place for people to share stories?
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permalink #40 of 77: Jon Lebkowsky (jonl) Wed 21 Nov 01 16:06
permalink #40 of 77: Jon Lebkowsky (jonl) Wed 21 Nov 01 16:06
(I should mention that Derek was going to be traveling around Thanksgiving... he'll still be logging in, but probably not as often. We agreed to extend the discussion a week or so to make up for the holidaze.)
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permalink #41 of 77: Linda Castellani (castle) Wed 21 Nov 01 18:21
permalink #41 of 77: Linda Castellani (castle) Wed 21 Nov 01 18:21
But you can still post questions. %^) You may just have to wait a bit for the response.
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permalink #42 of 77: Nancy White (choco) Wed 21 Nov 01 20:58
permalink #42 of 77: Nancy White (choco) Wed 21 Nov 01 20:58
As we talk about "community," "inclusiveness" and "barriers," I realize that I'm more and more working with online groups who HAVE to get online together, community or not. They are a group first, perhaps community later. This is when designing for inclusion of all members of the group becomes important. And I sense that the barriers can be very individual. That is where I'm interested in how design can play a role. Thus I was interested, Derek, in some of your positions about devolving control where possible and appropriate to the users -- give them some control of their environment to make it work for them. I know this is not always appropriate, but do you have any stories about designing for smaller groups? That must be inclusive?
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permalink #43 of 77: Derek M. Powazek (dmpowazek) Thu 22 Nov 01 09:14
permalink #43 of 77: Derek M. Powazek (dmpowazek) Thu 22 Nov 01 09:14
Hi gang -- Sorry for the lagtime. Please do continue the questions and conversation. I'll be able to post more soon - I'm on my way to the airport to go home for the holidays now. I gotta say, I'm just thrilled at the quality of conversation so far. You guys are amazing. More soon....
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permalink #44 of 77: Lee Felsenstein (lee) Thu 22 Nov 01 14:57
permalink #44 of 77: Lee Felsenstein (lee) Thu 22 Nov 01 14:57
Did somebody say "commons"? I'd have a few comments. I've been thinking about the concept of "the commons of information" (q.v. my Dr. Dobbs' article by that name May, 1993) for some time. It's my contention that this is a function that must be filled in order to maintain a society that works for most people. Most must be able to participate to some degree in this function. Originally the function was fulfilled in the space between the houses of the tradititonal village. Soon enough special areas (the agoras of Greece are good examples) were set aside for this function. The plaza in Siena offers en excellent example of a publicly maintained place for such activites. It's important that this plaza was divided into equal segments, one for each neighborhood of the city. There are no fences between them, but if you want to hang out ony with your own crowd, you know where to go. I don't think that enough sociological investigation has been done of the dynamics of interactions in various commons. I've concluded that some functions like display, coalescence, lurking, gradual inclusion, initial public statement, open engagement, subgroup formation and "budding" of a new group are constants in this interaction process. We generally know how to do this in physical space, but it is much less clear how to do it in virtual space. My experience started in 1973 as a co-founder of Community Memory Project, which can lay claim to being the first attempt to enable explicitlyu public online community (walk-up terminals were placed in public locations from the beginning). I'm pleased to see that Derek's book lays out a number of very good observations which go beyond what we experienced in those early days. Still, I'd like to hope that we think beyond the Web as we know it so that technologies like wireless can come to their full fruititon as community enablers. My point, if there is one, is that there isn't just "the commons" but rather a whole panoply of overlapping and yet discrete commons in peoples' cultural heritage. Don't think monolithically in this regard. Enough for now.
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permalink #45 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 15:55
permalink #45 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 15:55
Hello again, everyone. Well, the dishes have been cleared away, the guests are all gone, and I'm in my childhood home of Claremont, California, suffering through my annual Thanksgiving weekend cold. Achoo! Still, the influenza-inspired downtime is a great reason to sit inside on this beautiful Southern California sunny day and catch up on my interview. Sorry, again, for the lagtime.
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permalink #46 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 15:55
permalink #46 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 15:55
So. Back on Tuesday, <jonl> asked: "What are your thoughts, Derek, about deploying community applications in commercial contexts?" Excellent question. All of Chapter 11 is about commerce communities (a little joke - Chapter 11! Get it? Ok, sorry). There's this built in assumption in communityland that money = bad. And I suppose it's for good reason. Trust is necessary to form any real human relationships, and that trust is easily violated when "sexyblonde02," who you've been chatting with all night, turns out to be a chatbot for Miller beer. And you thought she just wanted to get tipsy with you! In all seriousness, you do have to be careful mixing content and community. But that doesn't mean that the mixture can't be done well, creating potentially powerful connections in a commerce environment. For anyone who thinks that commerce and community are oil and water, take a close look at Ebay and Amazon. These are places that are, unabashedly, about the dirty dollar, filthy lucre, the almighty buck. Any yet they're also host to active, passionate communities. I spend a long time talking about Amazon in Chapter 12, so I don't want to cover all that ground again. Instead, let's talk about an example I didn't include in the book. Threadless (www.threadless.com) is, at its core, a t-shirt store. But it's a t-shirt store born out of the (now-offline) virtual community Dreamless, which was a sometimes violent, always creative gathering of designers. At Threadless, community members create t-shirt designs and upload them to the site, then the community votes on the best of the best, which are then produced as high quality silkscreened t-shirts and sold back to the community. Then the community can post comments about the shirts and even upload photos of themselves and their friends in the shirts. It's a community that completely revolves around product, and it works. We in the community biz like to believe that we're doing something Important and Holy by letting people talk to each other online (and it is important), but the bottom line is, human beings spend a great deal of time thinking and talking about buying things. If every community can be boiled down to one core thing, what's wrong with that core being about buying books or shoes or cars? Speaking of cars, one of the examples in Chapter 12 is about the Saturn Family Database, which simply allowed people to add themselves to a database saying, I own this model Saturn, and I live here, and my favorite movie is.... What's surprising is how actively people participated, going so far as to contact other Saturn owners in their areas and get together. These are people with, potentially, nothing in common except for their car. And that, it seems, is enough sometimes. Oh, and the best part? That was in 1995.
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permalink #47 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 15:59
permalink #47 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 15:59
Also on Tuesday, <draml> said: "I detect a certain ... antipathy towards UBB and its ilk. You'll probably diplomatically say that "they have their uses in the right situation," but would I be right in thinking that's an approach that would never appeal to you personally?" You got me. I hate UBB. (So much for diplomacy!) I hate it because it's ugly, clunky, and hard to navigate. And yet it is THE low-cost discussion board solution. I think its popularity is mostly a comment on the scarcity of its competitors (are there any in the same price range?), not the wisdom of its design. The problem is, other programs are now emulating its interface! It's like a couple years ago when everyone tried to look like Yahoo because their stock was worth five hundred dollars. As if one had anything to do with the other. But the problem with UBB is the same problem with almost any tool. UBB-powered discussion areas always look like UBB, when they should look like the site they're part of instead. In the book I strongly advocate a close connection between your site's content and the community features where people discuss it. That connection is expressed architecturally (easy interlinking from one to the other) as well as in design (one looks and feels like the other). This is important. When you force your users to go discuss your content in a place with a stripped-down, or simply different, user experience, you're communicating something: You are not as important as the rest of the content here. It's like being forced to go sit at the kids table. My favorite example of this destructive separation of content and community used to be Salon. They had this artfully presented editorial content that was just wonderful. But to discuss it you had to dive into the depths of Table Talk, which was totally under-designed. There was no link from content to community, so you had to go find a thread that was kind of like the article you wanted to discuss, and then, hopefully, someone else would find you and talk back. Why did they do this? Obviously, they had no desire to introduce their Table Talk community to their content, nor did they want to bring their readers into the community. Too bad, because the mix would have been more interesting than maintaining two separate, inbred communities. In the end, they made the separation between the two official by moving to a subscription model for Table Talk (community) and Salon Premium (content). But they're still separate! Subscribing to one doesn't give you access to the other! I pick on UBB just because it's used too often and a community-in-a-box solution. And if you have a community already and they just need a tool to talk, it might be a good quick fix. But if you're trying to do something more elegant, or form a new audience, it's going to be a clunky solution. But most community packages have the same problem. What we really need is a high caliber content management system that comes preconfigured with an equally robust community tool - a package that understands that content and community must work together from the outset. I fear I have rambled here. I blame Sudafed.
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permalink #48 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 16:10
permalink #48 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 16:10
Several folks have brought up the democratic ideal of the commons. Here's my contribution to the idea: Every community should have a commons, absolutely. A place where the community, as a whole, can come together. But that still doesn't mean that everyone is welcome in every community, or every community's commons. For example, I talk about sites implementing informal barriers to entry in the book. An informal barrier to entry is simply interest-level. For example, if you begin to read the new {fray} story ("Things given" - www.fray.com/drugs/things - check it out) and you just can't get past the 2nd page, you bail. Click away. Close the browser. No problem. Nobody forced you out. You never got a formal roadblock. But the entry point to the community functionality comes at the end of the story, so if you can't make it through the content, you don't get to participate in the posting area. That's the barrier to entry: you have to care enough about the content to simply read it! The same should go for the commons - it's open to everyone who's made it past the barrier to entry, not everyone in the entire world. Make sense?
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permalink #49 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 16:14
permalink #49 of 77: Derek M. Powazek (dmpowazek) Fri 23 Nov 01 16:14
And finally, on Tuesday, <dougrhess> asked: "I'd been interested in any thoughts you have on what causes some activist websites to take off and others to not. I've heard some amazing stories, some true even!, about people suddenly getting a site to take off." I've never worked with something I'd describe as an "activist" website, though I'd assume that the recipe works the same basic way: content, community, connection.... But if you have some amazing stories, let's hear 'em!
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permalink #50 of 77: the Angela Lansbury of guys (draml) Fri 23 Nov 01 16:26
permalink #50 of 77: the Angela Lansbury of guys (draml) Fri 23 Nov 01 16:26
Thanks, Derek, interesting points you raise there. It's depressing to see so much open source effort go into the likes of Ikonboard and Snitch which essentially do their utmost to re-create UBB albeit for free. I agree with your point that the physical, design and functional separation between content and community is deadly - that was my own mistake last year. And like you, I'm excited about some of the new CMS/community packages like Greymatter, Movable Type and the suite from Ben Brown that can draw these together. I'm far from a company mouthpiece, but I don't think Salon is as bad as it's painted here; TT was mighty successful as a community in its own right, and the interface better than most. What it didn't do is put links into the content to get people to the discussion, and take some of those discussions and bring them back into the content. Slate does this with The Fray, which is good to see, only they have one of the worst community interfaces I've ever tried to use. I'd take UBB over that. So, you have to get both ends right, is what I guess I'm trying to say - neither works too well without the other. Out of interest, other than the communities you've set up and/or been employed by, which have you been most drawn to, to participate in? What appeals to them - do they follow the guidelines in your book? You cover Slashdot, Plastic, etc. in DfC for example. (Glad you had a good Thanksgiving; sorry about the cold; but please, take more Sudafed if it keeps you indiscrete for us all!)
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