Swivel Bars
©1997, David G. Ballinger
The playing field of this game consist of "tokens" (small
solid circles), "cells" (larger circles containing tokens), and "bars" which
link most tokens. Tokens are movable if there is an adjacent empty cell for
them to move into. The object is to maneuver the red and blue tokens across
the playing field into their like-colored cells (i.e., switching their
positions). Most of the remaining (black) tokens are linked to other tokens
which restricts their movement. A token adjacent to the empty cell can be
moved into that cell by clicking on the token. However, linked tokens can
only be moved one at a time, in such a way that the token at the other end
of the linking bar remains fixed as a "hinge" token and the bar rotates either
clockwise or counter-clockwise about this hinge. If this explanation is not
very clear, try clicking on some of the tokens and you will get the idea
very quickly.
There are several variations of this game, accessible via
the pop-down selection box. Some variations have additional colored tokens
but the object is always to maneuver these tokens into their like-colored
cells.
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