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permalink #151 of 231: Bruce Sterling (bruces) Thu 10 Jan 19 00:52
permalink #151 of 231: Bruce Sterling (bruces) Thu 10 Jan 19 00:52
*The European Parliament still likes to do some broad, across the-board office of technology assessment riffing with their European Parliament Research Service. If youre into that, heres a whole bunch of it for 2019. Very deliberately trendy: its got trade wars, ocean plastics, income disparity, Brexit, potential Euro finance crises: all kinds of stuff youll find this year in European newspapers, if there are any newspapers left. http://www.europarl.europa.eu/RegData/etudes/IDAN/2019/630352/EPRS_IDA(2019)63 0352_EN.pdf *And this is the way they talk, which is a very lucid and well-educated Euro-English Brussels bureaucratese. You know they're in government because they use the term "cyberspace," which has become a very dignified, somberly-serious and governmental word nowadays. The digital revolution has transformed our lives, offering huge opportunities but also presenting challenges, such as how to protect people from risks and threats inherent to a digitalised world (see issue 10). Cyberspace represents a perfect playground for criminals: the number of cyber-attacks is increasing and they are becoming ever more sophisticated. To give just two examples: every day more than 6 million data records are lost or stolen worldwide and over 4 000 ransomware attacks are launched. These attacks affect our critical infrastructure, such as hospitals, transport and information systems, and cost the European economy hundreds of billions of euros. In some EU countries, half of all crimes committed are cybercrimes. Not only is cybercrime on the rise, but traditional crime is also going digital. Organised crime groups use the internet for multiple activities, such as drug trafficking, counterfeiting of means of payment and credit card fraud, trafficking in human beings, etc. Despite some major takedowns by law enforcement, illicit marketplaces flourish on the darknet to sell drugs, weapons, counterfeit goods, fake identity documents or cybercrime 'toolkits', that are ready for use by less experienced attackers ('crime as a service'). There is a high risk that terrorists may use these easily available tools to perpetrate a cyber-attack, e.g. in order to target critical infrastructure .
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permalink #152 of 231: Rip Van Winkle (keta) Thu 10 Jan 19 07:04
permalink #152 of 231: Rip Van Winkle (keta) Thu 10 Jan 19 07:04
Welcome to the WELL Kieran! I'm glad you brought up the tools for local social political organization. >So the tools exist, they've been around for nearly a decade, and they are in widespread use. And they are the exact opposite of (big) social media -- just humans contacting humans, a single, siloed database per organisation, and no algorithms trying to manipulate users' emotions. You just don't hear about them as much. One of the most striking aspects of 2018 in the US has been where we are starting to hear about them, in the explosive growth of effective political engagement, from the Women's March to special election upsets and finally the 2018 midterm results. While the story about 2016 is all about nefarious big-data social manipulation of emotions for election results, it's the tools you mention, used by ordinary people, that underly 2018.
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permalink #153 of 231: Rip Van Winkle (keta) Thu 10 Jan 19 07:08
permalink #153 of 231: Rip Van Winkle (keta) Thu 10 Jan 19 07:08
It's also really interesting to juxtapose that point with the EU report quote about traditional crime going digital. Just humans being humans as they always have, with new tools. And it's a good time to bring up a topic I've followed this year but we haven't mentioned yet, where the broad fear of internet crime (and a totalitarian impulse perhaps?) resulted in bad law and internet censorship - the FOSTA/SESTA (anti sex-trafficking) attack on Section 230 of the Communications Decency Act (which protects websites from being treated as publishers and thus liable for content). EFF summary: <https://www.eff.org/deeplinks/2018/03/how-congress-censored-internet> EFF lawsuit: <https://www.eff.org/deeplinks/2018/06/eff-sues-invalidate-fosta-unconstitution al-internet-censorship-law>
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permalink #154 of 231: Jon Lebkowsky (jonl) Thu 10 Jan 19 07:51
permalink #154 of 231: Jon Lebkowsky (jonl) Thu 10 Jan 19 07:51
Listening to birdsong & a distant train whistling and rumbling, it's hard in this moment to sink into virtual communities, abstract online worlds, technical infrastructures, etc. Twitchy cardinal on the fence outside, now flown away. Seeing a heart with wings, ready to fly. Austin's Homebrew Website Club met last night, planning Austin's second IndieWebCamp (https://indieweb.org/IndieWebCamps), which will be February 23-24 (https://indieweb.org/2019/Austin). Homebrew Website Club meetings and IndieWebCamp events are global: https://indieweb.org/Events There's a movement slowly building to create an independent web by creating technologies to facilitate publishing and sharing online in a distributed way, as an alternative to corporate social media platforms like Facebook and Twitter. We're not talking about something new here - this is the web we thought we were building, before "the stacks" realized the opportunity to make big profits via social sharing platforms. IndieWeb is driven by a smart developers who are building independent, distributed tools for sharing and interaction. I'm plugging IndieWeb (as I have in the past) because I think it's an important movement, creating an alternative to corporate social media cages.
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permalink #155 of 231: Jane Hirshfield (jh) Thu 10 Jan 19 08:51
permalink #155 of 231: Jane Hirshfield (jh) Thu 10 Jan 19 08:51
Lots of things to ponder from this last batch of posts, and yes, Kieran, welcome to the Well. (keta, your post about finite and infinite games concept was the perfect clarification, thank you.) When we talk about the State of the World, it is almost inevitable that we move to large, visible, human-contract/governance/social compact level things. There is a great deal of knowledge here of specifics I'm grateful to hear about. I also greatly enjoyed the moment with your cardinal just now, jonl. It is no small part of what liberty/ equality/ fraternity are for--the continuance into the future of such quiet moments, free from fear, from hunger, from too much heat or cold, from the buffetings of cravings and ramped up angers that don't serve us or those we love or the larger community well.
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permalink #156 of 231: Kieran O'Neill (oneillk) Thu 10 Jan 19 13:07
permalink #156 of 231: Kieran O'Neill (oneillk) Thu 10 Jan 19 13:07
Thank you for the welcomes! And yes, Rip, there's been a huge upswing in political engagement over the past few years. The Corbynite revolution in the UK has been another example. It's really exhilarating! I've been trying, over the past few days, to frame my thoughts around Dark Mountain, and why I think it's important. I finally came to the answer this morning, when I was linked this beautiful and tender article relating cycling advocacy work to inter-generational trauma: https://www.yesmagazine.org/peace-justice/haunted-streets-20180518 There's a lot to be outraged about this past year -- the climate (and the rest of the environment) is in crisis, the global wealthy are getting ever-wealthier on the backs of the global working class, there are monsters in the Whitehouse (and Westminster) mashing all the oppression buttons at once. Outrage isn't all bad -- it fuels the activism that effects change. But outrage is also easy to manipulate, and played a big part in the electoral manipulations of 2016. Outrage fatigue is also very, very real. So what I realised is this: writing like that Do Jun Lee article, or the work you find in the Dark Mountain journal, engages with activism in a gentle, tender, human way. It's the antidote to the permanent fight-or-flight onslaught of outrage. A way of dealing with issues through story and empathy and feeling. What I feel 2018 has brought, and 2019 will bring more of, is increasing awareness among activists of the need for self-care. Of the need to "go into the darkness" as Tiffany put it. To engage with feelings in a safe environment where they can be turned over, felt through, and processed. I believe we're seeing that in the desire to pull back from social media, and in the need for more human engagement in politics.
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permalink #157 of 231: Jane Hirshfield (jh) Thu 10 Jan 19 14:40
permalink #157 of 231: Jane Hirshfield (jh) Thu 10 Jan 19 14:40
Thanks for this post, and the link to that informing, rounding piece.
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permalink #158 of 231: Tiffany Lee Brown (T) (magdalen) Thu 10 Jan 19 18:50
permalink #158 of 231: Tiffany Lee Brown (T) (magdalen) Thu 10 Jan 19 18:50
Keiran, wellcome to the Well! i hope you're finding some conferences that suit your conversational tastes. jane, your response #142 above is magnificent, particularly the final graf. "The intersection of aesthetics and decisions about how to live in our shared world and its many cultures ..." so much to chew on. tom and keiran, thank you for the perspective on organizing tools for local use that don't necessarily rely on the surveillance economy and social media. i've swung so far against social, so disgusted by what our technology is doing to our culture and minds and children, that i can kinda forget about the good things.
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permalink #159 of 231: Bruce Sterling (bruces) Fri 11 Jan 19 00:36
permalink #159 of 231: Bruce Sterling (bruces) Fri 11 Jan 19 00:36
*When youre a philosopher whos way into video games you get into stuff like procedural rhetoric. https://en.wikipedia.org/wiki/Procedural_rhetoric Because there are, like, procedures or processes or maybe algorithms and when the game designer puts these procedures into the experience, thats expressive. Youre involved in my game world now, and even though the apparent world is really just a stark and simplified 2d bunch of linked processes, its perceived as a world by the gamer. Like reading a novel thats just a bunch of sentences, but, you know, the perception of a world emerges there, and it matters to people. So, clearly my problem with the aesthetics of generative art is tied in with this Ian Bogost idea somehow, only Im less interested in the persuasive rhetoric. Im more interested in what is it that the processes are doing that gives the artistic frisson. My feeling is that the process itself has an aesthetic that we might call processuality, as in, wow, what a pretty process. And why is the process pretty? Well, its got a certain frost-forming loveliness about what happens with kinetic elements deployed in space and time. And if we had algorithmic new aesthetic, wed be able to make useful critical judgements about processuality. This chess game is prettier than that one; this Lia code art piece is better than that one; that robot dances better than the other robot.
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permalink #160 of 231: Bruce Sterling (bruces) Fri 11 Jan 19 00:38
permalink #160 of 231: Bruce Sterling (bruces) Fri 11 Jan 19 00:38
Up to this point in tech-art development, theres been a whole lot of hacker-value involved in the artwork, because technology art is hard to describe and think about, and also technically difficult and expensive to create. You get into the Prof Casey Reas territory of the thing that makes the thing is more interesting than the thing, and while I dont have a big problem with MIT hackers getting way into the hacker-ness, I also know that eventually the interest of technical novelty itself must wear out. The cutting-edge tech coolness will become corny and old-fashioned, and then you have to find some critical merit in the artwork as artwork. Like, whats inherently interesting about it? If its generated by an algorithmic process, rather than directly inscribe by the hand, why is it an artwork at all, why is it life-enhancing, why is it nice to be in the room with it, what is the nature of the appeal? In the case of kinetic art, I think maybe the stripped-down proof-of-concept is not the chess-game but the desk toy. Desk toys are not games, you dont win them, theres no contest or scorekeeping, theyre not rhetorically convincing you of anything, theyre not political (unless theyre like, annoyingly expensive capitalist Executive desk toys) . I dont think theyre even fun, for more than a few minutes. They just do kinetic stuff, the little desk-toys; theyre a consolation of some kind. The decorative hourglass, the little steel globes on the wires that click each other, the multicolored drippy gel frames, the chaotic wheel with the magnet in the base, maybe the baby wind-up crib mobile (since baby doesnt have a desk-job yet) . Something about them cheers me up; theyre the existence proof that people are beguiled by process, by a non-human choreography. And the truth is, theres gonna be a whole lot of autonomous stuff going on around us thats not performed by humans. A megaton of procedural rhetoric, really beating us over the head. We certainly need a better perceptual grip on all that. We need to know when it's ugly.
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permalink #161 of 231: Tom Valovic (tvacorn) Fri 11 Jan 19 07:27
permalink #161 of 231: Tom Valovic (tvacorn) Fri 11 Jan 19 07:27
Thanks Tiffany. Appreciate your comments. Bruce I'd be very interested to hear your perspectives on the climate crisis.
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permalink #162 of 231: Jon Lebkowsky (jonl) Fri 11 Jan 19 08:07
permalink #162 of 231: Jon Lebkowsky (jonl) Fri 11 Jan 19 08:07
In the 90s, when I was more involved with digital art and artists (partly via EFF-Austin's cyberarts posse), we weren't focused on technologies and algorithms for producing artwork. It was more about network facilitation of collaborative art processes. I was connected with the late Bob "Bazooka" Anderson here in Austin, and he was plugged into a network art community called OTIS, which was later renamed SITO. (I'm ditzing on the expansion of the acronym.) We were also hanging out with the Robot Group, including Brooks Coleman - who were producing robotic art mashups. They had a house band, Liquid Mice, where Brooks was the gonzo percussionist. They were repurposing tech objects and robotic concepts as various art objects, some of which were kinetic and loud, others more conceptual. The frisson in that case was driven by ironic fascination. Algorithms are just another way that humans organize and produce aesthetic manifestations. Technology is just tool-making, driven in part by science, adaptable for aesthetic purpose. If a machine built a machine that built another machine to produce art, the origin is always human. Technology in general emerges from human origins, one reason why I don't buy the Skynet/Colossus mythology, runaway artificial intelligence seeking to subjugate or obliterate puny humans. We could as readily argue that an artificial intelligence would develop, not a propensity for command and control, but a will to produce aesthetic objects. A Skynet that replicates as poetic/musical/visual aesthetic algorithms, a machine that mimics its human creators by developing an appreciate for beauty, creative manipulation of order.
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permalink #163 of 231: Jane Hirshfield (jh) Fri 11 Jan 19 09:57
permalink #163 of 231: Jane Hirshfield (jh) Fri 11 Jan 19 09:57
three interesting posts, these. I'm not sure I would quite be on board with "desk toy" = "art", though I'm not keen on fencing-off definitions of "art," either. I'd agree that it's in the shared aesthetic-pleasure neighborhood. Rhetoric is, for me, a fascinating lens to look at anything through. I'd say that Bogost is spot-on in saying there are non-language-based rhetorics embodied in the worlds of games, just as there are non-language-based rhetorics embodied in the world. Culture is a rhetoric. "Reality" is a rhetoric. It persuades me of many things I might not have understood were it possible not to interact with it. But video games and virtual realities are optional. So they not only have their own rhetorical persuasions, they are designed to lure you into the playing of them in the first place. And have been pretty successful at that. (Though I will confess what is obvious: not my own realm at all.) What do our futurists here think humanity, as a species and set of cultures, has learned / gained, by the amount of time it has invested in the designing of, and then the playing of, these kinds of games and these types of art? What have we been persuaded of? Is it like young animals playing at tasks that will later be applied to increased survival-- that the playing increases computer programming skills? Is it an altered ethical realm that increases (or decreases) our sense of empathy, kinship, our ability to live with or want to eliminate those both like and unlike us? Is it, for the non-designer participant, skill building in ways that continue outside of the game? How did Second Life alter First Life? I'm sure this is kindergarten-level stuff for many of you. But it does go to that perennial question of how much we humans have changed with the precipitously changed world we have created and now inhabit, a world in which what was once a realm with groups of people sitting around a card table trying to glimpse some tell in one another's bodies is now... pretty different. What experiences is it we want from our games, from our arts, from the shapes of what we see and hear when we look and listen, and why has our species, so long as it's existed, wanted those experiences? And does it want something different now from what it did 100, 1000, 10,000 years ago?
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permalink #164 of 231: Tom Valovic (tvacorn) Fri 11 Jan 19 10:23
permalink #164 of 231: Tom Valovic (tvacorn) Fri 11 Jan 19 10:23
Great questions and framing Jane. >We could as readily argue that an artificial intelligence would develop, not a propensity for command and control, but a will to produce aesthetic objects. If only...but is there time to allow this "aging of the wine" to take place? Can creators create something that transcends their own limitations? Given that any such evolution might inherently become "out of control" to use Kevin Kelly's phrase and assuming it might even be possible, how big a Las Vegas gamble might that constitute in a world racing towards an unstable and uncertain future?
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permalink #165 of 231: Renshin Bunce (renshin) Fri 11 Jan 19 12:18
permalink #165 of 231: Renshin Bunce (renshin) Fri 11 Jan 19 12:18
Isn't the problem that we make things just because we can, not because they're needed, and then try to figure out what to do with them. And that Silicon Valley, with its endless resources, is like a very powerful and competitive baby, putting together the next bright shiny thing without a thought of side effects.
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permalink #166 of 231: Bruce Sterling (bruces) Sat 12 Jan 19 01:18
permalink #166 of 231: Bruce Sterling (bruces) Sat 12 Jan 19 01:18
*Meanwhile, on the sculpture front of the New Aesthetic, heres Prof Golan Levin s course on algorithmic, generative, parametric objects, from 2015. http://golancourses.net/2015/lectures/parametric-3d-form/ *So, okay, these generative objects are not chess games, desk toys, motion graphics, expressive video games, dancing robots or any of those other more or less arty phenomena that Ive been going on about for days now. These are physical objects, robot-chiseled out of wood, melted and spewed toothpaste-style, whatever. *And theyre analog, material, permanent. Some of them could last centuries. So how do you assess them aesthetically? Like which ones are kinda cool, and the inventor deserves an award, and they oughta be sold on Kickstarter and which ones are dispiritingly hideous, resource-consuming crapjects that shouldnt exist in the first place? A kind of physicalized email-spam. Thats what you get when production costs are low or free and theres no standards of production. *Even if you have a rather educated taste in this subject, and you have some pretty strong intuitions about it, because youve been standing next to smelly 3DPrinters for 15 years how could you compose a reasonable aesthetic manifesto that would convince other people?
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permalink #167 of 231: Bruce Sterling (bruces) Sat 12 Jan 19 01:30
permalink #167 of 231: Bruce Sterling (bruces) Sat 12 Jan 19 01:30
*Of course Ive got a vested interest in all this, since I am the art director of Share Festival, the Turinese technology art fair. Pretty soon our jury will be meeting, and this year it even includes Lia, who has agreed to join us. If you want to propose an artwork for our fair, theres the link. The theme this year is Ghosts. https://www.toshareproject.it/tshr/wp-content/uploads/2018/12/Share%20Prize%20 XII_Ghosts_eng.pdf *So when were in these tech-art jury meetings, even if theres only five or maybe six of us at the table (if you count the ghost), we have to tackle some severely abstruse questions. Such as: Which of these is better for our Italian public this politically satirical design-fiction video about an imaginary form of social media, or this 3DPrinted open-source Swiss pocket watch? Actual money and artistic credibility rides on this. Not a whole lot, but you know, some. Id certainly like to get better at it. Who knows, maybe some day I might have to teach it.
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permalink #168 of 231: Rip Van Winkle (keta) Sat 12 Jan 19 07:21
permalink #168 of 231: Rip Van Winkle (keta) Sat 12 Jan 19 07:21
An interesting thing happened to me on my way through reading the professor's course description linked in <166>. Before I clicked on the link, I could clearly see that Bruce had asked, >So how do you assess them aesthetically? But by the time I was done, and had had many interesting thoughts in response to both the question and the course description, I came back and was completely surprised to see aesthetics - somehow I had transformed the question to *ethics*. I think there's something instructive in that, and it's useful to answer the question you didn't ask, as well as the one you did. My short answer to how do you assess the ethics of creating parametric objects is to look at the work being done on biomimicry. Biomimicry is industrial designers asking, "How would nature do it?" and my suggestion is to google "Biomimicry ethics" and look at pretty much anything that comes up for a good start. What happens when you start trying to use nature as model is that you may soon find yourself using nature as measure. You're not just looking for cool new tricks for better design, you're asking if what you are designing fits in with the rest of life. And then from there, you eventually get to nature as mentor (which, if you go back to my post <86> is an aspect of what keeps me up at night).
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permalink #169 of 231: Rip Van Winkle (keta) Sat 12 Jan 19 07:24
permalink #169 of 231: Rip Van Winkle (keta) Sat 12 Jan 19 07:24
So now to try to respond to the actual question, what makes an *aesthetics* of [parametric] objects? From the professor: >>A parametric object is a meta-form: a mutable or variable object, produced by a set of rules, whose properties are governed or articulated by the values of certain variables or parameters. Change the values of the variables and the form changes in response. The first still illustration reminded me of diatoms or coral. The first video illustration reminded me of a sea anemone - perhaps a sea anemone learning "what works - what attracts something for me to eat?" trying out variations. So what is obviously missing there is an other half to an evolutionary pair. It's a picture of an antelope without a wolf to make it faster. That might suggest that the work is "calling" for its predator or prey, and if so, the very presence of the viewer, the one wondering if it is asesthetic or not is the answer to the question. The viewer and the piece make a pair, and if they stick together that is a clue to is it beautiful. That also got me to thinking about evolutionary cooperation and groups. The immediate practical context of the question is that you are judging entries in an art competition for a festival. The answer to the aesthetics question is then in some ways, what will grow the festival? What will attract, provoke, cause to interact, and cause to return a critically necessary number (or type?) of people to allow the festival to continue?
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permalink #170 of 231: Rip Van Winkle (keta) Sat 12 Jan 19 07:57
permalink #170 of 231: Rip Van Winkle (keta) Sat 12 Jan 19 07:57
Finally (and then I'll stop posting), there's also this from the professor's opening: >>Generative design is the activity of authoring the systems of rules that generate parametric objects. Sometimes designer-developers create a tool that generates forms, and then give that tool to a user; other times, the designer-developer is the sole intended user of her own tool. That got me to thinking that this is all a special case of the whole problem/challenge Stewart Brand <sbb>, articulated with his famous quote, "We are as gods and may as well get good at it." A decade or so ago he updated it to "New situation, new motto. We are as gods and *have* to get good at it." I'd suggest that there is something in the provocation and vision of the first quote, and the New Dark urgency of the second quote that parallels the progression of these annual conversations referenced in <146> >I'm very interested in the swing to "New Dark" by Bruce, and all the talk of the Dark Mountain Project and Ivan Illich, especially in a discussion led by the very founders of the Viridian Design Movement. (For what it's worth, I think these are all important sides of the environmentalist movement.) And my guess as to why it's your instinct Bruce to poke so intently at what might appear to be odd irrelevant things in the face of unanswered Big Questions is an awareness that somewhere down there in the details are clues to god-behavior.
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permalink #171 of 231: Jane Hirshfield (jh) Sat 12 Jan 19 09:22
permalink #171 of 231: Jane Hirshfield (jh) Sat 12 Jan 19 09:22
That question of judging which piece is better than another has been in the past a stumbling block for me with weighing certain kinds of experimental visual art and/or words. If I can't make such a judgment at all, I tend to turn away from the work. There are times I can tell something's really *good* without understanding what it's doing, or its principles of generation and choice. Then the next question becomes, for me, an old-fashioned humanist one: "Is it memorable? Will I want to return to it?" If the answer is no, it's still good, but probably not what I'll choose for a prize, unless nothing is better. The very theme of your festival this year goes straight to that area of old-fashioned human meaning: "Ghosts" is resonant because it evokes what haunts us, and what will not vanish even when it's supposed to. To call something, anything, a ghost is to give it some part of that augmented meaning, quiddity, exigency, before it's even out of the gate. Titles, conceptual frames make an enormous difference. I look up at anything in this room, try framing it as "ghost," and it takes on a new resonance and depth. Mortality-awareness, time-transcending, mystery, do that. Good luck with the judging. You're quite right to be aware of how much it changes lives to be chosen (or not).
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permalink #172 of 231: Paulina Borsook (loris) Sat 12 Jan 19 10:06
permalink #172 of 231: Paulina Borsook (loris) Sat 12 Jan 19 10:06
wrt the art in #166, my response to some of it is 'perfectly fine entry in the modernist genre of the last 100 yrs'. and some of it = 'meh'. but does my neoclassicist human response matter? who is the art -for-?
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permalink #173 of 231: Tiffany Lee Brown (T) (magdalen) Sat 12 Jan 19 19:57
permalink #173 of 231: Tiffany Lee Brown (T) (magdalen) Sat 12 Jan 19 19:57
> they?re a consolation of some kind. that's a lovely description of desk toys, bruce, and a lovely description of most machine-generated art i've happened upon.
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permalink #174 of 231: Tiffany Lee Brown (T) (magdalen) Sat 12 Jan 19 19:58
permalink #174 of 231: Tiffany Lee Brown (T) (magdalen) Sat 12 Jan 19 19:58
keta, i like your suggestion of an aesthetic-ethical matrix via biomimicry. it seems strange, though, that we mimic something we appear to be dead-set on destroying.
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permalink #175 of 231: Bruce Sterling (bruces) Sun 13 Jan 19 01:45
permalink #175 of 231: Bruce Sterling (bruces) Sun 13 Jan 19 01:45
Bruce Id be very interested in any thoughts you might have about posts 84 and 85. *Well, its pleasant to address those issues of enhanced human capability, ubermenschen, and, basically, having to get good about being as gods because we seem to lack alternatives. As it happens, last year, I was teaching on this subject. I was a class advisor for an Art Center College of Design course on Posthumanism. Art Center College of Design (from Pasadena, CA) are my favorite design school, my design alma mater really, and the ones who first gave me my cherished title of Visionary in Residence. So I dropped by Berlin a few times to lecture with Art Center. And I did some offshored video consultations with the teams of students as they worked on their portfolios.
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