Internet
- A reliable system composed of loosely connected imperfect parts that work with no one in charge
- Usefulness is increased exponentially by the number of users
- From geek cloister to thriving parallel universe
- Allows people to deal with more than several others
- Innovative incubator of new ideas
- Internet years are dog years
- Technology looking for a story
- A lattice: if a part doesn't work one goes around it
- Infinite, multidimensional, interactive, unexplainable canvas
- Free space
- Sprawl in a box
- Aladdin's cave of treasures
Effects
Process
- Inclusiveness
- More options
- Fluid intellectual capital
- Information richness affording better decisions
- Dynamism allowing discovery processes
- Rewards experimentation and innovation
- Spontaneous order and evolved solutions
- Peculiarities cherished and diversity valued
- Vivid continuous doing and saying
- Modes of search as well as shear drift
- Manages knowledge by putting people in touch with other people not just with vast databases
- Watch and read content of our own choice
- Relevance and control
- Technology wrapped in small town service
- Empowers uniquely personal process
- Many people -- one computer; one person -- one computer; one person -- many computers
- As print did, the Web will transform our information ideas and experiences
- Mobility across ideas and time
- Speed as tool
- Risk -- loss -- new
- Augmenting human intellect
- Ecology of expression: manipulation, perfection, expansion
- Mechanical to imaginary
- No more rules
- No more chemicals
- Room for thinking
- Secrets given away
- Continuous partial attention
Organizational
- Decentralize
- Flatten
- Bigger & smaller
- Timeliness
- Coordination of disperse knowledge
- Complete overhaul of education industry and institutions
- Fundamentally new business
- Changed work practices
- Distributed collaboration
- Interdepartmental institutions
- Culmination of mediums incorporating painting architecture performance and storytelling
- We can dig words out of databases on the other side of the earth faster than we can find them on our own bookshelves
- Choice Indexed Access Control
- Puts the tools of production into the hands of just about anyone
- Dislocation
- Totalizing medium
- Delineating reintegrating
who how <------|------> where destination
- System and pattern
- Omnipresent media space, extensible from the intimacies of self to the complete evocation of a company or industry
- Companies have stories that help make them what they are
Social
- Challenges the status quo
- Colonizing the world subconscious
- Ascendancy of local knowledge
- The best attributes of Each can stand out and make a difference
- More steakholders
- Ubiquity makes it the lowest common denominator
- The future as flea market
- Robust relationships are formed and information exchanged
- People simply want to find out what happens next
- Reflects the disjuncture and fragmentation of modern fast paced urban life creating new meaning through juxtaposition
- A democratizing medium
- It's about the customer not the company
- Shifts the perceptual mode by which people understand reality
- Ends the hegemony of the informed elite
- Iconic Revolution
- A new terrain where information becomes almost a substance with the power to reshape social arrangements
- Shared experiences of the heart
- A powerful tool attracting people to lively carefully orchestrated spaces that connect them to culture
- An intimate media reasserting private values in opposition highly institutionalized values
- Addiction to innovation
- The new work space reverts to pre-industrial familial work space
- Mitigates the general difficulty in modern and contemporary art with presenting shareable meaning
Strategies
Objectives
- Psychological signature of the host community
- A place, not just a bunch of disparate text and graphics
- Use metaphors and languages that people understand and associate with and that are life like and rich
- Create a very engaging entertaining environment that appeals to common interests
- Offer challenge, dignity, interest and reliability
- Content; fresh, deep and easy to navigate
- Goals: maintain focus; diversify offerings; provide tangible value
- Provide perceived value at the end of a click
- Add value by creating an emersive experience
- Keep it lean: small, creative, efficient, nimble, simple, inviting and innovative
- Forge alliances, partner other sites and affiliations in keeping with mission
- Promotion: across media; toot our own horn
- In the five channel world, being different was unhealthy. In the infinite channel world you better be different
- A web site must sum up everything an institution is
- Everything about a site -- how it responds, navigation, features, applications must reinforce the image you want
- In who's interest and to what ends
- Experiential real-world feel
- An edited publication
- Postmodern functionalism must begin with fun
- It has to be useful, usable, and desirable
- Realness, richness, ritual, the three Rs
- New and different with a sense of history
- Don't make me read
- See before we go
- Not just logical but emotional
- Meet desires as well as needs
- Make space for visitors to bring the unexpected
- Must have a developed personality
- Great comfort in knowing what to expect, recognition
- Quality and style
- Transcends content
- Fulfill expectations, exceed expectations
- Animated cues
Design
- Clarity of vision
- Internal coherence and purpose
- Consistent feel as it evolves yet reward visitors with newness
- Setup, buildup and payoff; like a joke
- Connect with rhythm, tone and mood -Smoothly slide one into another
- ABDCE; action, background, development, climax, ending
- Each page continues the subplot
- Each area is a character: how do they speak; why are they here; what do they know; what is their part in the whole story
- Every area is a showcase for it's occupants values and personalities, give information about who they are
- Dialogue: sense of privy to inner workings; voyeurism
- Offer details, clues, images, invention, fresh ideas and intuitive understanding
- A likable narrator -Intuitive interfaces to existing archives and databases
- Question the conventional industry approaches
- A story with characters will work across mediums
- Avoid a wall of information, guide visitors to features
- Content is always mediated by design
- Design helps direct how we perceive and feel
- Don't show too many links, promote understanding by figuring what shouldn't show up for 3 or 4 levels of drilling
- Methods of content mediation
- Understanding the interaction between design and technology contributes to strategy
- Design out of the mess
- Structure: node, chain, ring, tree, web, flux
- Don't dig a tunnel from every room to the bathroom
- new<------beg------borrow------>steal
- Design illustrates the transition
- Icon as pal
- Design as exercise in hacking
- Show little bits quickly through our visual system
- Put the graphics first and parallel process 1,000s at once
- Use the grain of the wood
- Content, emotion, interaction vs. lost in space alone
- Design for the five senses, emotion, journey, products & services, experiences, transparency, personalization
- Stylist vs. conceptualist
- Tools, skills, concepts
- Beauty helps guide the way
- Through patterns
- Think of the body to add something of sentient being
- Bend the picture frame until you can walk away from it
- Group things you use together
- Don't stop at the obvious metaphor
- Interactivity: dumb it down, simplicity, ease of use, speed
- Keep the flow by making assumptions, details can be corrected later
- provide focus and context, map and page in one view
- Architecture: marking space; making space
Practice
- Collaborative vs. client based
- Be open to differences and exposed to alternatives
- Draw on strength and creativity of all
- Avoid narrowly focused agendas
- Teach ideas, values, energy and edge
- Contrast the component view with the composite view
- Don't do things because you can, do them because they are appropriate to the message
- Focus on the enabling capabilities not the technology
- Competing with imagination is more successful than locks and keys
- Improvise off of sketches
- Synthesize with a theatrical flair
- Balance research with capturing the moment
- Don't be afraid to look silly
- Solve problems and get specific information
- Third party products means doing more technical support
- Demonstrate not just portray
- Make individual connections
- Take service seriously
- All web team members are brand managers
- Most software need to be spanked
- Expect not only a good product but a good experience
- Construct the audience as the work demands
- To inform is good to inspire is even better
- The trend is toward more research and strategic development
- Strong understanding of technology informed by aesthetics and ethics
- Encourage novel ideas and knowledge diffusion
- Embody a self critical level of understanding to make the visitor less lost and more expert
- Codify the models upon which we act
- Nouns vs. verbs relates content to structure
- Create stable and consistent spaces
- Favor interacting directly on the stuff
- Learn by thinking about doing
- Think in plural, simultaneity
- Become the subject matter
- Make room for the monster rather than cage it
- Establish relationship with reception
- Place in the larger community
- Recognize the subtleties
- Be yourself: integrated, consistent, all embracing
- Logistics: track action & respond; database capacity; response times; customer service
- Freshness: commit to currency; non-static environment; content, structure, functionality
- Use the digital to find our way in the analogue
- Think of what you can't see
- Think, feel, define why
Action
- Captivate with challenge, fantasy and curiosity
- Express emotion
- Optimize all assets
- Exploit the unexpected -Be selective
- Learn to adapt to fast change
- Coordinate mass individualization
- Don't control, get others involved - Adopt and shape with a web of players
- Avoid marching too steadily to the drumbeat of your purpose
- Balance between technology and understanding the social dynamics and how behavior evolves in these environments
- Find a metaphor for the unconscious, non rational part of your mind and let it boil up
- Like a box of Xmas ornaments with no tree - get to know them until you see their story
- Innovate with in the limitations
- Pay obsessive attention to your visitor's total on-line experience
- Be what you say you are
- Translate business goals into user experience
- Use graphics for branding and consistency
- Organize the information how end users see the business
- Illuminate the objectified
- Craft what happens
- Look at the best real places and people to create experiences that are amazing and graceful
- Animate the transitions
- Teach the space
- Spotlight results in the same space
- Get out of the middle
- Express things in universal ways
- Give it body
- Navigate with maps of spatial notions
- Give it body
Theories
Assumptions
- Creativity is more valuable than smart
- It's smarter to be nice
- Point of view is worth 80 IQ points
- More people watch video than read
- We have learned to live within our allusions
- Producing the idea of something produces nothing
- Telling a story on television is like writing with a one ton pen
- Traditional media reacts to conditions of new media
- No one can say its wrong because no one has done it before
- We must tend this garden in this bucolic place
- Early narrative was a life changing narrative, postindustrial narrative is a collage
- A little bit of friction can be detrimental
- Digital will find a way
- Paper is god
- Power is at the ends
- Low resolution is poetic
- Technologists are afraid of personality
- Memory of an experience not a product
Observations
- Great Web sites embody whereness
- Mystery, discovery and seduction draws the audience into a space
- Architecture is now just a part of place making
- Visceral reality brings people to a new day
- Closed routes cause fragmentation of community and rigidity of thought
- Messy is friendly
- The game is forward motion
- The meat is why we are here
- A good car, if you pay attention, tells you how it ought to be driven
- You can see the underlying essence only when you strip away business and find surprising connections
- Linear type fonts developed an expressionless, undemonstrative, un-illuminated, colorless, silent, non-tactile, odor free conception of narrative
- The images through which the world was seen become the images through which the world will be seen
- Technical advancement in any communications medium gradually flows toward creating real work experiences
- Performance and environmental design create an experience
- Corporate content of the most innocuous kind is not devoid of political bias
- Feeling states are experienced all at once
- Conduct expresses more than content
- Each artist has their own channel
- Design is about slowing things down
- We like structured paths
- Grids aligned with fantasies, ideologies
- Hiways are run by amateurs, drivers
- We live in an empire of signs
- Sprawl jury-rigs aesthetics on at the end
- AOL is mapped and aggregated as a town; Yahoo is arranged around the phone and by libraries; MSN is organized alphabetically
- Bulletin board is always there
- Brand is what people say about you when you are not around
- Space without duration is only fragments
Principles
- Everything is driven by the message
- It's about character not looks
- Archeology in reverse defines character by giving it a history
- The development of relationships creates plot
- Showmanship skills and performance experience enable one to play with an audience and create powerful work
- You do your best work when you put some of your self into it
- Most compelling projects result from a deep collaborative process
- Metaphors explain the unknown in terms of the known
- Deep understandings that can be put into images by precise depiction, models, representation and diagrams are more accessible, concise and powerful
- For compression within context use the common human experience
- Narrative is a hand rail
- Three layers: linear, interactive and reference
- Open is good, closed is bad
- A game with a story has a goal
- Every detail of a site has a direct impact on how an institution is perceived
- Web image is a business fundamental
- Timeliness, directness and usefulness count more than politics and finesse
- In nonverbal communication no symbolization interferes with direct appreciation of reality
- Metaphors have multiple levels of meaning that are perceived simultaneously
- Right Brain; Being, images, holism and music: Left Brain;: Doing, speech, abstraction and numeracy
- Inflection and rhythm are crucial components of understanding
- Images and metaphors help us attach meaning and relevance beyond utilitarian concerns
- Metaphors connect with aspirations, core values, sense of individualism or need for community
- Information is worthless until it is drawn into a unity, "unity in diversity"
- Cyber space is infinite and everything is just a click away
- Interface: journey, transition, connectivity, guide, reveal, think map, plumb design, choices, limits
- Time: attention is the most precious resource; marks in space; shared place
- Interaction: ceding authorship; enabling
- Transparency of experience equals natural tendencies
- Direct relationships are crucial
- Thought is given a home in architecture
- Good purge vs. shameful purge
- Success is based on proximity of behavior and needs
- Media migrates from conduits to control points i.e. gateways
- The lowest point a mass audience can deal with
- From print and distributed to distribute and print
- The lowest point a mass audience can deal with
Nature
- Fundamental value is either information, utility, or entertainment
- It matters everywhere how one object relates to the next
- The placement of every object determines itself almost by inherent law
- Sense of place within the bigger picture changes in time; by day, season etc.
- Logos: ideas, exuberance, values
- Technologies with limitations have personalities you can have relationships with
- Limitations tell one something about context, where it sits in time, and by invoking that world deepen the resonance
- Imperfection breeds interest
- Perfectionism is a muscle cramp
- Diversity sparks a creative edge
- Creativity is like tea time with all the dolls at the table
- Community precedes transactions
- You can't not communicate
- Everything about how a web site is designed and built affects the perception of your institution
- Design, strategy, technology
- Representation of realities, interface, and expression
- Its unique excellence is at the same time its tragic flaw
- Conflagrations of clarity
- Metaphors allow one to leap across a chasm from one thought to the next
- Reading requires only a small circle of tunnel vision
- Time, exchange and metamorphoses replace stasis
- The public realm is an electronic surface enclosing the globe
- Both/and rather than either/or
- Ad hoc, nomadic and episodic
- Deep information and relevant content
- Indexable image
- Anyone anytime anywhere
- Reactive agency for change
- Incorporation of popular traditions where the educational potential is joined with aesthetic and political concerns of the time
- Organized differentiation
- alone<------paired------>crowed
- truth<------my truth------>truth
- overview<------|------>detail
- universal<------cultural------>individual
- journey<------anywhere------>plan
- Products aren't digital because they contain digital components but because they were in a computer
- Perspective: seeing -- accessing
- Human -- task -- setting -- artifact -- information
- Disposable play
- 3 I's: information, interaction, interactive
- 3D, 4D/time/motion, 5D interactive
- The gap between what our bodies know and our minds understand
- Complex, simple
- Centralized, distributed
- Simulation as well as a data base
- Nature of order
- Reason/senses
- An orphanage for objects
- Electrosphere
- Most activity on the periphery
- Media is multi-layered
- Conduit of contrast
- A whole relationship that is essentially a concept in the public's mind
- Beyond demographics and age groups, crosses boundaries
Speculation
- The Machine is Using Us - the video
- If someone isn't changed, what is the point
- Chemistry or composition, structure, properties and reactions of substance as a complex of emotions is a large part of what can be offered as a venue
- The collision between thesis and antithesis produces something much greater than the sum of its parts
- The spoken word required repetitions and traditions, the written word broke down this need and allowed for new ideas and inventions, what will the hyperword do
- Company portal replaces intranet
- 40% of 170 million Web users in 2005 wont use a computer
- Cognate images by simultaneously integrating the component parts in the field of vision, synthesizing incongruous elements al-at-once
- Craft, logic, strategy and arithmetic range the mind back and forth along the line of past, present, and future
- Consumption, lifestyle and transience become the program
- Telematic culture and disembodiment no longer supports object culture
- Everything that can be digital will be
- Kind to chips, cruel to users --> General purpose --> Connected information appliance
- The room will become a computer interface and the computer interface will become a room
- Convergence vs. divergence
- If you have the answers before hand the results will not be true
- Know your feelings, emotions and point of annunciation and you may have something to say
- Control representation and control all
- The written word that appeals to the mind is giving way to images, sounds, and textures that are more quickly perceived
- Education must be a living process and our pedagogy must be adapted accordingly
Opportunities
- Distill, organize, filter, locate and highlight the essence of a body of information
- Information redistribution
- Point of view
- Show from many views
- Explain why and welcome suggestions
- Use internal expertise
- Make visitors partners
- Connect and create ongoing communities
- Bring from lost to found
- A shot at expression
- Conscious field-awareness synthesize multiple converging determinants so the mind can grasp the senses input all-at-once
- Emersive environments
- Internal observer, inside the image
- Enable access to objective data to facilitate decision making
- Important artistic medium that can directly and effectively reach large numbers of people
- The best of both worlds: virtual and real
- Aesthetics of behavior in real time 3D environments
- Beyond the self
- A brand is: a medium for value exchange; idea - identity; service; experience; relationship; expectations
Tactics
- Learn what visitors want, what is cared about most
- Discover objectives, requirements
- Outline
- Storyboard
- Timeline
- Intermediary software tools
- Organize choices
- Access and aggregate
- Navigate
- Critique
- Showcase popular spots and articles etc.
Quotes
- The electronic global village is a new laboratory of the spirit: Mcluhan/Rheingold
- The more one knows the more interesting consciousness is: Gore Vidal
- There are good reasons not to notice too much: Marvin Minsky
- Pictures rip moments out of time and provide our initial glimpse of the instant: Mitchell Stephens
- Photos are inherently surreal: Susan Sontag
- One needs enough chaos so something can happen that one would not think of: Robert Roschenburg
- Is the point really to be a good member of the late 20th century global economy and keep my web site up and answer all my e-mail? I'll bet there's something else: Laurie Anderson
- You must be willing to ignore a lot in order to figure something out:; Schwartz
- What you are taught to do is inherently less valuable than what you learn to do by your own discovery: John Simmons
- The dominating idea; to fill space in a beautiful way: Georga O'Keefe
- By continually exercising judgment and personal feelings you gain creative ability: Arthur Wesley Dow
- The arts in education are a way to learn forms and disciplines in a joyous way: Lynord Bernstein
- We are all getting in voice to sing the songs of ourselves: Walt Whitman
- Consumption is a treatable disease: Tibor Kalman
- I'd rather watch a fat man and a dwarf walk down the street than go to the ballet: Jeff Scher